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Saturday 3 March 2012

Vtech V.Smile TV Learning System

Vtech V.Smile TV Learning System

Product Details

  • Product Dimensions: 4.8 x 13 x 16.1 inches ; 4.3 pounds
  • Shipping Weight: 4.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000NOZ3XC
  • Item model number: 80-075200
  • Manufacturer recommended age: 36 months - 7 years
  • Batteries: 4 AA batteries required.
  • Amazon Best Sellers Rank: 17,483 in Toys ; Games (See Top 100 in Toys ; Games)

Price : $48.99
Vtech V.Smile TV Learning System

Product Description


Amazon.com Product Description
Educational video gaming just got smarter! Through our V.Smile TV Learning System, your child will learn math, spelling, logic and more while Turning Game Time Into Brain Time! The V.Smile TV Learning System is a brilliant breakthrough in TV gaming that combines a video game platform and educational content with a system that plugs directly into your television! This award-winning system plays Smartridges that are made especially for three to seven year olds, and features popular characters like Dora, Spiderman, Thomas and Shrek. Your child will love joining familiar friends on exciting adventures that guide them through age-appropriate skill levels and developmental activities. Each Smartridge includes four to five additional learning zone games that focus on specific skills needed in school. Two different game levels let children advance the curriculum and game speeds as they progress. The V.Smile system includes a jumbo joystick designed for both left-handed and right-handed users, four flashing buttons, and an oversized enter button created specifically for a preschooler’s active hands and mind.

With an included A/V adapter, the V.Smile game system hooks up directly to televisions.
Innovative joystick controller adjusts to accommodate both right- and left-handed users.
Each Smartridge includes four or five additional learning zone games aimed at improving specific scholastic skills.
Turn game time into brain time with the new V.Smile TV Learning System. This learning tool combines TV and video games with learning to create an engaging and educational experience for preschoolers. Simply plug the console into your TV, pop in a Smartridge and let the gaming adventures begin. Your little one will enjoy both modes of play that V.Smile has to offer: adventure mode for a realistic gaming experience and learning fun mode for unique educational games. It includes a joystick that is adaptable for right or left-hand play, as well as the V.Smile console. The joystick is easy to use and features a chunky enter key, so little hands can guide their games with ease. There's even a built-in storage compartment where you can hide up to six V.Smile games. UL listed. Requires 4 "AA" batteries (not included) or can be run by a 9V adapter (not included). Smartridges sold separately.
Limit one per household.
See all Product Description

Product Features

  • The console connects directly to your home TV -- no additional equipment required
  • A whole library of your childs favorite characters
  • The innovative joystick adjusts to accommodate both right-handed and left-handed users
  • A second joystick can be connected for two-player game play
  • Not compatible with V.Motion Software

Customer Reviews


Electronics are evolving into pretty much every area of life, and that includes Early Learning. Apart from PC software, and stand-alone toys, a new approach follows the `games console' line: a console that you can hook up to your television so your little one can play games that will teach him or her counting, the alphabet, and the basic reading/writing/'rithmetic. Whether this approach actually `works', in terms of teaching children the basics, remains to be seen - it's too early for any useful research evidence.
Two of the front-runners in this evolution are the V.Smile from VTech, and the Clickstart `First Computer' from Leapfrog. Both are fairly cheap plastic battery-powered consoles pitched at 3- to 6/8-year-olds; both come with initial free software, and have a range of additional software available as cartridges, mostly themed on popular cartoon/comic characters (Disney, Thomas the Tank Engine, Superman etc). Unable to decide which (if either) of these might be helpful for our three-year-old boy, we decided to buy both and try them out. This is what we found.
The V.Smile is slightly more expensive (AU$119 for the console, plus AU$40 per software cartridge). It seems like the better machine in a lot of respects. There is a much wider range of software (about 30 cartridges available), catering from 3-to-5-year-olds up to 6-to-8-year-olds. It looks better engineered: sound output can be in stereo; there is a built-in compartment for storing your cartridges; there is a microphone (which we haven't used yet); and, although battery-powered (4 x AA), you can also run it off the mains - though, somewhat annoyingly, you have to buy a separate AC adapter. The user manual leaflet is somewhat better than that of its competitor, though both are adequate and both systems were quite easy to set-up without the manual.
However, its appearance gives the game away for the V.Smile: it looks like a cartoon version of a Playstation, and the interface is joystick-based (one supplied, with the option to add a second). It is first and foremost a games console, and the software confirms this: the activities are essentially `platform games' (think Donkey Kong or Super Mario), with a fairly thin serving of word/number/pattern/colour recognition thrown in. It was readily apparent that the main entertainment lay in manoeuvring, jumping, and evading hazards, and the basics of this were beyond our three-year-old at his first sitting; in contrast, the puzzles shown (`which one is the apple?' `pick the red circle' etc) posed little or no challenge to him at all. Although he had great fun (with Daddy's help), I'm not sure he learnt anything at all in an hour's test run.
The Clickstart got off to a poorer start, despite being a bit cheaper (AU$98 for the console, and AU$31.50 per cartridge). For openers, it's packaged in that annoying wire-and-sticky-tape fashion that takes at least half-an-hour to get out of the box and generally requires destroying a substantial amount of the packaging. There seem to be only six software cartridges available, aiming up to 6-year-olds. It does have the big advantage of being cordless, relying on an infra-red transmitter rather like your remote. We thought this might be a problem for our projector (being behind the child, as opposed to a TV screen in front of them), but it proved to be no problem at all unless someone stood in front of the IR receiver - presumably the IR signal is reflected from the wall. However, this does also mean that there are two components each requiring batteries (4 x AA and 4 x C), with no option for an AC adapter.
But - and it's a big but - the Clickstart is quite clearly based on a computer, not a games console. The interface is a QWERTY keyboard, with a simple one-button mouse; it can register different `users', if you have more than one child; and the home screen is a simplistic `point-and-click' GUI. A cute puppy called Scout is your guide to the system (and our boy LOVES puppies). The built-in games are more varied in format, and richer in content, than those of the V.Smile; they focus on developing both conceptual skills (numbers, letters, shapes, colours etc) and interface skills (how to use a keyboard and mouse). Even with no keyboard skills at all, our three-year-old could still have a grand time pressing random keys to collect alphabetical fruit or bring up phonetic-linked pictures. But by the end of an hour or so, he was starting to recognise individual digits (`press the 8 key'), and was getting the hang of the mouse. The cartridge games we tried were somewhat more `platform'-like, but with less emphasis on tricky manoeuvring and more emphasis on picking the right shape/number/colour, and some counting. The cartridge graphics seem to have come from the 1980s, but our three-year-old could recognise Buzz and Woody and Emperor Zurg and that was good enough for him! And whereas the V.Smile cartridges are each pitched at a specific age range, the Clickstart games and cartridges each contain different levels for different age groups - making up to some degree for the fact that there are fewer of them.
So my vote goes to the Clickstart, simply because it aims to be an educational toy computer rather than an educational games console; and (on the basis of a short test run), it actually seems to achieve some education. On the other hand, for an older child who's already hooked on video games, the V.Smile probably stands a better chance of getting their attention, and perhaps keeping it with the older-age-group cartridges and two-player options. I'm still not convinced that either of these systems is really the best way to teach children their numbers and letters; and I realise that nothing will take the place of hours of input from an enthusiastic adult. But I'd much rather see my toddler having fun with a keyboard than a joystick, particularly if that's going to set any sort of pattern for the future.

Overall, my son (just shy of 4) is very pleased with this product. He has been enjoying it ever since it came out of the box today.
Just a warning to purchasers: As of right now and at the time of my purchase, the product description on Amazon says: "Includes 1 Smartridge, joystick, microphone holder, A/V adaptor, and manual" and "3 C batteries required".
It states clearly on the package that arrived that there is no A/V adapter included and it actually takes 4 AA batteries, not 3 C batteries. Fortunately, I had some AA batteries available here at home. But, I'm still stuck with the package of 12 C batteries I ordered at the same time.
I've been back and forth with Amazon customer service all day about this issue and, hopefully, they will correct the description so other purchasers won't be disappointed.


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